refactor: Still trying to reorganize edit mode to be more robust
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139
test_button_functionality.js
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139
test_button_functionality.js
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#!/usr/bin/env node
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/**
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* Test script to verify accept/cancel button functionality
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* in the new modular architecture
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*/
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const fs = require('fs');
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const { JSDOM } = require('jsdom');
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// Load the generated HTML file
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const htmlContent = fs.readFileSync('/tmp/test_modular_integration.html', 'utf8');
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// Create JSDOM environment
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const dom = new JSDOM(htmlContent, {
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runScripts: "dangerously",
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resources: "usable",
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pretendToBeVisual: true
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});
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const { window } = dom;
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const { document } = window;
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// Add console methods to window for debugging
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window.console = console;
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// Wait for DOM to load and components to initialize
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setTimeout(() => {
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try {
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console.log('🧪 Testing modular architecture button functionality...');
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// Check if components are available
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const components = window.markitectComponents;
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if (!components) {
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console.error('❌ Components not initialized');
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return;
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}
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console.log('✅ Components initialized:', Object.keys(components));
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const { sectionManager, domRenderer, debugPanel, documentControls } = components;
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// Test section creation and rendering
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const testMarkdown = `# Test Section\nThis is test content for button functionality.`;
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const sections = sectionManager.createSectionsFromMarkdown(testMarkdown);
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console.log(`✅ Created ${sections.length} sections`);
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// Render sections
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domRenderer.renderAllSections(sections);
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const renderedSections = document.querySelectorAll('.ui-edit-section');
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console.log(`✅ Rendered ${renderedSections.length} section elements`);
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if (renderedSections.length > 0) {
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const firstSection = sections[0];
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console.log(`🔍 Testing section: ${firstSection.id}`);
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// Start editing
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sectionManager.startEditing(firstSection.id);
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console.log('✅ Started editing');
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// Check if floating menu is created
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setTimeout(() => {
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const floatingMenu = document.querySelector('.ui-edit-floating-menu');
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if (floatingMenu) {
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console.log('✅ Floating menu created');
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// Check for accept and cancel buttons
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const acceptButton = floatingMenu.querySelector('button[style*="background: #28a745"]');
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const cancelButton = floatingMenu.querySelector('button[style*="background: #dc3545"]');
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if (acceptButton && cancelButton) {
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console.log('✅ Accept and Cancel buttons found');
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// Test accept button
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const originalContent = firstSection.currentMarkdown;
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const newContent = '# Updated Test Section\nUpdated content';
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// Update content
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const textarea = floatingMenu.querySelector('textarea');
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if (textarea) {
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textarea.value = newContent;
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console.log('✅ Updated textarea content');
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// Click accept button
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acceptButton.click();
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console.log('✅ Clicked accept button');
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// Verify content was accepted
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setTimeout(() => {
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if (firstSection.currentMarkdown === newContent) {
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console.log('✅ Accept button functionality verified - content updated');
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} else {
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console.log('❌ Accept button failed - content not updated');
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}
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// Test cancel functionality
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sectionManager.startEditing(firstSection.id);
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setTimeout(() => {
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const newFloatingMenu = document.querySelector('.ui-edit-floating-menu');
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const newCancelButton = newFloatingMenu?.querySelector('button[style*="background: #dc3545"]');
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const newTextarea = newFloatingMenu?.querySelector('textarea');
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if (newTextarea && newCancelButton) {
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const beforeCancel = firstSection.currentMarkdown;
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newTextarea.value = 'This should be cancelled';
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// Click cancel button
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newCancelButton.click();
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console.log('✅ Clicked cancel button');
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setTimeout(() => {
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if (firstSection.currentMarkdown === beforeCancel) {
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console.log('✅ Cancel button functionality verified - content unchanged');
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console.log('🎉 All button functionality tests passed!');
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} else {
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console.log('❌ Cancel button failed - content was changed');
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}
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}, 100);
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}
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}, 100);
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}, 100);
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} else {
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console.log('❌ Textarea not found in floating menu');
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}
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} else {
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console.log('❌ Accept/Cancel buttons not found');
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console.log('Available buttons:', floatingMenu.querySelectorAll('button').length);
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}
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} else {
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console.log('❌ Floating menu not created');
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}
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}, 200);
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} else {
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console.log('❌ No sections rendered');
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}
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} catch (error) {
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console.error('❌ Test failed:', error.message);
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}
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}, 1000);
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