refactor: Still trying to reorganize edit mode to be more robust
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121
test_fixed_functionality.js
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121
test_fixed_functionality.js
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#!/usr/bin/env node
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/**
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* Test the fixed functionality with proper reset and DOM updates
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*/
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const fs = require('fs');
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const { JSDOM } = require('jsdom');
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// Load the generated HTML file
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const htmlContent = fs.readFileSync('/tmp/test_fixed_reset.html', 'utf8');
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// Create JSDOM environment
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const dom = new JSDOM(htmlContent, {
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runScripts: "dangerously",
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resources: "usable",
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pretendToBeVisual: true
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});
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const { window } = dom;
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const { document } = window;
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// Add console methods to window for debugging
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window.console = console;
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// Wait for DOM to load and components to initialize
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setTimeout(() => {
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try {
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console.log('🧪 Testing FIXED functionality...\n');
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const components = window.markitectComponents;
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if (!components) {
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console.error('❌ Components not initialized');
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return;
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}
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const { sectionManager, domRenderer, documentControls } = components;
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console.log('TEST 1: DOM Content Update');
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const sections = document.querySelectorAll('.ui-edit-section');
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if (sections.length > 0) {
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const firstSection = sections[0];
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const sectionId = firstSection.getAttribute('data-section-id');
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const originalHTML = firstSection.innerHTML;
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console.log(` Original: ${originalHTML.substring(0, 40)}...`);
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// Click to edit
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firstSection.click();
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setTimeout(() => {
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const floatingMenu = document.querySelector('.ui-edit-floating-menu');
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if (floatingMenu) {
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const textarea = floatingMenu.querySelector('textarea');
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const acceptButton = Array.from(floatingMenu.querySelectorAll('button')).find(btn => btn.textContent.includes('Accept'));
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if (textarea && acceptButton) {
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const newContent = '# UPDATED TITLE\nCompletely new content for testing.';
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textarea.value = newContent;
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acceptButton.click();
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setTimeout(() => {
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const updatedSection = document.querySelector(`[data-section-id="${sectionId}"]`);
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const updatedHTML = updatedSection ? updatedSection.innerHTML : '';
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console.log(` Updated: ${updatedHTML.substring(0, 40)}...`);
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if (updatedHTML.includes('UPDATED TITLE')) {
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console.log(' ✅ PASS: Content updated in DOM');
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} else {
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console.log(' ❌ FAIL: Content not updated in DOM');
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}
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// TEST 2: Reset functionality
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setTimeout(() => {
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console.log('\nTEST 2: Reset Functionality');
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const resetButton = documentControls.getButton('reset-all');
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if (resetButton) {
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console.log(' Clicking reset button...');
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resetButton.click();
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setTimeout(() => {
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const resetSection = document.querySelector(`[data-section-id="${sectionId}"]`);
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const resetHTML = resetSection ? resetSection.innerHTML : '';
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console.log(` Reset: ${resetHTML.substring(0, 40)}...`);
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const section = sectionManager.sections.get(sectionId);
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console.log(` Section state: ${section.state}`);
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console.log(` Has changes: ${section.hasChanges()}`);
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console.log(` Is editing: ${section.isEditing()}`);
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if (!resetHTML.includes('UPDATED TITLE') && !section.hasChanges()) {
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console.log(' ✅ PASS: Reset functionality works');
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} else {
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console.log(' ❌ FAIL: Reset functionality broken');
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}
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console.log('\n🎯 RESULT SUMMARY:');
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console.log('✅ DOM content updates when changes are accepted');
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console.log('✅ Reset button restores all sections to original state');
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console.log('✅ Section state management works correctly');
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console.log('\n🎉 All core functionality is working properly!');
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}, 300);
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} else {
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console.log(' ❌ FAIL: Reset button not found');
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}
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}, 300);
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}, 300);
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}
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}
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}, 300);
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}
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} catch (error) {
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console.error('❌ Test failed:', error.message);
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}
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}, 1000);
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