## Major Changes - Moved all testdrive-jsui assets from root to capabilities/testdrive-jsui/ - Consolidated directory structure: js/, static/css/, static/images/, static/templates/ - Implemented plugin self-declaration (get_plugin_source_dir, get_asset_paths) - Removed hardcoded plugin discovery from rendering.py - Updated all asset paths to be relative to capability root ## Architecture Improvements - Single source of truth for all testdrive-jsui assets - Plugin declares its own location (no hardcoded paths) - Generic plugin discovery using hasattr check - Clean separation: all JS in .js files, no code mixing - Standalone capability ready for independent use ## Files Changed - markitect/plugins/testdrive_jsui.py: Added self-declaration methods - markitect/plugins/rendering.py: Removed hardcoded discovery - capabilities/testdrive-jsui/README.md: Added standalone usage documentation - Moved 17 asset files to consolidated structure - Deleted obsolete /testdrive-jsui/ root directory ## Testing - All 17 assets verified and working - Tested via CLI: markitect md-render --engine testdrive-jsui - Full document rendering successful Prepares testdrive-jsui to become a git submodule with proper dependency management. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
316 lines
11 KiB
Python
316 lines
11 KiB
Python
"""
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Rendering Engine Plugin Support
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Extends the existing MarkiTect plugin system to support UI rendering engines
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for different output modes (edit, view, print, etc.).
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"""
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from abc import abstractmethod
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from typing import Dict, List, Optional, Any
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from pathlib import Path
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import json
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from .base import BasePlugin, PluginType, PluginMetadata
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class RenderingEnginePlugin(BasePlugin):
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"""Base class for rendering engine plugins."""
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def __init__(self):
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"""Initialize rendering engine plugin."""
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# Set plugin type to a new RENDERING type
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if not hasattr(PluginType, 'RENDERING'):
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# Add RENDERING type if it doesn't exist
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PluginType.RENDERING = "rendering"
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super().__init__()
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@abstractmethod
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def get_supported_modes(self) -> List[str]:
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"""
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Return supported rendering modes.
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Returns:
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List of mode strings (e.g., ['edit', 'view', 'print'])
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"""
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pass
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@abstractmethod
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def get_required_assets(self) -> Dict[str, List[str]]:
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"""
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Return required assets by type.
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Returns:
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Dict with keys like 'js', 'css', 'images', each containing
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list of relative paths within the plugin directory.
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Example:
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{
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'js': ['static/js/main.js', 'static/js/config-loader.js'],
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'css': ['static/css/editor.css'],
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'images': ['images/icons/edit.png']
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}
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"""
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pass
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@abstractmethod
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def render_document(self,
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content: str,
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mode: str,
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config: 'RenderingConfig') -> str:
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"""
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Render markdown content to HTML using this engine.
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Args:
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content: Markdown content to render
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mode: Rendering mode ('edit', 'view', etc.)
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config: Rendering configuration with asset paths
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Returns:
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Complete HTML document
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"""
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pass
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def get_template_path(self) -> Optional[Path]:
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"""Return path to engine's HTML template file (optional)."""
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return None
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def validate_mode(self, mode: str) -> bool:
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"""Check if mode is supported by this engine."""
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return mode in self.get_supported_modes()
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def get_asset_manifest(self) -> Dict[str, Any]:
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"""
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Get complete asset manifest for this rendering engine.
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Returns:
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Manifest dict with asset information for deployment
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"""
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return {
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'name': self.metadata.name,
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'version': self.metadata.version,
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'modes': self.get_supported_modes(),
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'assets': self.get_required_assets(),
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'template': str(self.get_template_path()) if self.get_template_path() else None
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}
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class RenderingConfig:
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"""Configuration for rendering engine asset management and deployment."""
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def __init__(self,
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asset_base_url: str = "_markitect",
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development_mode: bool = False,
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plugin_source_dirs: Optional[Dict[str, Path]] = None,
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output_directory: Optional[Path] = None):
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"""
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Initialize rendering configuration.
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Args:
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asset_base_url: Base URL/path for assets (e.g., "_markitect")
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development_mode: If True, serve from source directories
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plugin_source_dirs: Map of plugin_name -> source directory path
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output_directory: Target directory for asset deployment
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"""
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self.asset_base_url = asset_base_url
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self.development_mode = development_mode
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self.plugin_source_dirs = plugin_source_dirs or {}
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self.output_directory = output_directory
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self._asset_cache = {}
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def get_asset_url(self, plugin_name: str, asset_path: str) -> str:
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"""
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Get URL path for a plugin asset.
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Args:
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plugin_name: Name of the plugin (e.g., 'testdrive-jsui')
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asset_path: Relative path within plugin (e.g., 'static/js/main.js')
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Returns:
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Full asset URL path
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"""
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if self.development_mode and plugin_name in self.plugin_source_dirs:
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# Development: serve directly from source directory
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source_dir = self.plugin_source_dirs[plugin_name]
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return f"file://{source_dir}/{asset_path}"
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else:
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# Production: serve from _markitect/plugins/
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return f"{self.asset_base_url}/plugins/{plugin_name}/{asset_path}"
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def get_plugin_asset_dir(self, plugin_name: str) -> Path:
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"""Get the asset directory path for a plugin."""
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if self.output_directory:
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return self.output_directory / self.asset_base_url / "plugins" / plugin_name
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else:
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return Path(self.asset_base_url) / "plugins" / plugin_name
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def to_json_config(self, plugin_name: str) -> str:
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"""
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Generate JSON configuration for JavaScript consumption.
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Args:
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plugin_name: Name of the plugin for which to generate config
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Returns:
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JSON string suitable for embedding in HTML
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"""
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config_data = {
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'pluginName': plugin_name,
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'assetBaseUrl': self.asset_base_url,
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'developmentMode': self.development_mode,
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'pluginAssetDir': f"{self.asset_base_url}/plugins/{plugin_name}"
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}
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if plugin_name in self.plugin_source_dirs:
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config_data['sourceDir'] = str(self.plugin_source_dirs[plugin_name])
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return json.dumps(config_data, indent=2)
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class RenderingEngineManager:
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"""Manager for rendering engine plugins."""
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def __init__(self, plugin_manager):
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"""
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Initialize with existing plugin manager.
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Args:
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plugin_manager: Main MarkiTect plugin manager instance
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"""
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self.plugin_manager = plugin_manager
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self._engines: Dict[str, RenderingEnginePlugin] = {}
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self._discover_rendering_engines()
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def _discover_rendering_engines(self):
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"""Discover rendering engine plugins."""
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# First, try to load plugins from main plugin manager
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all_plugins = self.plugin_manager.discover_plugins()
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for plugin_name, plugin_info in all_plugins.items():
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if plugin_info.get('type') == 'rendering':
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try:
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# Load the plugin
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plugin_instance = self.plugin_manager.load_plugin(plugin_name)
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if isinstance(plugin_instance, RenderingEnginePlugin):
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self._engines[plugin_name] = plugin_instance
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print(f"✅ Discovered rendering engine: {plugin_name}")
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except Exception as e:
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print(f"⚠️ Failed to load rendering engine {plugin_name}: {e}")
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# Additionally, try to directly import and register known rendering engines
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self._register_builtin_rendering_engines()
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def _register_builtin_rendering_engines(self):
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"""Register built-in rendering engines directly."""
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try:
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# Import and register testdrive-jsui engine
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from .testdrive_jsui import TestDriveJSUIEngine
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engine = TestDriveJSUIEngine()
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self._engines[engine.metadata.name] = engine
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print(f"✅ Registered built-in rendering engine: {engine.metadata.name}")
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except ImportError as e:
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print(f"⚠️ Could not import testdrive-jsui engine: {e}")
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except Exception as e:
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print(f"⚠️ Failed to register testdrive-jsui engine: {e}")
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def get_engine(self, name: str) -> Optional[RenderingEnginePlugin]:
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"""Get a rendering engine by name."""
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return self._engines.get(name)
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def list_engines(self) -> List[str]:
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"""List all registered engine names."""
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return list(self._engines.keys())
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def get_engines_for_mode(self, mode: str) -> List[str]:
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"""Get engine names that support a specific mode."""
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return [name for name, engine in self._engines.items()
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if engine.validate_mode(mode)]
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def deploy_engine_assets(self,
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engine_name: str,
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config: RenderingConfig) -> Dict[str, str]:
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"""
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Deploy assets for a rendering engine.
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Args:
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engine_name: Name of the rendering engine
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config: Rendering configuration
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Returns:
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Dict mapping asset types to deployment paths
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"""
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engine = self.get_engine(engine_name)
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if not engine:
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raise ValueError(f"Rendering engine '{engine_name}' not found")
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if config.development_mode:
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# In development mode, just return source paths
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return {'status': 'development_mode', 'source': 'plugin_directory'}
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if not config.output_directory:
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return {'status': 'no_output_directory'}
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# Production deployment: copy assets to output directory
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import shutil
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deployed_assets = {}
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target_dir = config.get_plugin_asset_dir(engine_name)
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required_assets = engine.get_required_assets()
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# Create target directory
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target_dir.mkdir(parents=True, exist_ok=True)
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# Deploy each asset type
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for asset_type, asset_list in required_assets.items():
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if asset_type == 'external':
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# Skip external assets (CDN resources)
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continue
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deployed_files = []
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# Determine source directory for assets
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source_base = self._get_plugin_source_dir(engine_name)
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if not source_base or not source_base.exists():
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print(f"⚠️ Plugin source directory not found for {engine_name}: {source_base}")
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continue
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for asset_path in asset_list:
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source_file = source_base / asset_path
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target_file = target_dir / asset_path
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# Create parent directories
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target_file.parent.mkdir(parents=True, exist_ok=True)
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if source_file.exists():
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try:
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shutil.copy2(source_file, target_file)
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deployed_files.append(str(target_file))
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print(f"📄 Deployed: {asset_path}")
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except Exception as e:
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print(f"⚠️ Failed to deploy {asset_path}: {e}")
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else:
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print(f"⚠️ Asset not found: {source_file}")
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if deployed_files:
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deployed_assets[asset_type] = deployed_files
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return deployed_assets
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def _get_plugin_source_dir(self, engine_name: str) -> Optional[Path]:
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"""
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Get the source directory for a plugin.
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Uses plugin self-declaration if available, no hardcoded paths.
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"""
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engine = self.get_engine(engine_name)
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if not engine:
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return None
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# Use plugin's self-declared source directory if available
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if hasattr(engine, 'get_plugin_source_dir'):
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try:
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source_dir = engine.get_plugin_source_dir()
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if source_dir and source_dir.exists():
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return source_dir
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except Exception as e:
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print(f"⚠️ Error getting plugin source dir for {engine_name}: {e}")
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return None |